Monday, 28 October 2013

Call of Duty: Ghosts game modes and maps leaked

Ghosts' game modes and multiplayer maps have been leaked with a quick description of each mode.

First we had the leak of the upcoming multiplayer weapons in Call of Duty: Ghosts, now we get a look at every multiplayer game mode and map coming to the upcoming first-person shooter. Today is a good day for fans of the series.
Some of the maps we’ve known about before now, but others are all new. The game modes are also ones we mostly knew about, but there are some others in here that seem to be brand new. There is no mention of any hardcore mode, which many fans will be eagerly looking forward to.
There are quite a few maps here, there should be enough to keep everyone busy for at least the launch weekend with the next-gen consoles. Activision is planning on four map packs to be released at later times, these generally have four to five new maps in them.
Multiplayer Maps:
  • Chasm
  • Flooded
  • Free Fall (Bonus Map)
  • Freight
  • Octane
  • Overload
  • Prison Break
  • Siege
  • Sovereign
  • Stonehaven
  • Strikezone
  • Stormfront
  • Tremor
  • Warhawk
  • Whiteout
Multiplayer Game Modes:
  • Blitz – Make it to the portal on the enemy’s spawn point.
  • Cranked – Kill enemies before the timer ends. Each kill restarts the timer.
  • Domination – Capture and hold the flags. Every two seconds a flag is held, the team gets a point. First team to 200 points wins.
  • Free-for-All – Every man for himself. First player to 30 kills is the winner.
  • Grind – Recover dog tags and take them to the objective marker to score for your team.
  • Hunted – Available in both team and free-for-all. Resources are limited. Fight for control of weapon drops to gain superiority.
  • Infected – Eliminated players become Infected. Last player to survive when the timer ends wins.
  • Kill Confirmed – Recover dog tags to gain points for your team. First team to 100 points wins.
  • Search and Destroy – Teams take turns defending or trying to destroy the objective.
  • Search and Rescue – Teams take turns defending or trying to destroy the objective. Recover dog tags to allow or deny respawns.
  • Team Deathmatch – Kill players on the enemy team. First team to reach score limit wins.
Call of Duty: Ghosts will be released on November 5th for PC, PlayStation 3, and Xbox 360. PlayStation 4 and Xbox One versions will be released alongside the consoles on November 15th and November 22nd, respectively. Be sure to check out the game’s weapons, you will surely find a favorite among the large list of varied types, from sub-machine guns to the new marksman rifles.

Thursday, 24 October 2013

XBOX One manual leaked

The XBOX One's Manual has been leaked, what new information does it give us?

A Portuguese version of the XBOX One's user manual has supposedly been leaked, does it contain anything good though?
This manual has got some key facts regarding the new Kinect and also some interesting things regarding it's functionality. The manual supposedly specifies things such as where it should be located and also what height it should be at.
With the new Kinect the minimum distance required between the player and the Kinect sensor is 1.4 meters, this is a good improvement from the XBOX 360's Kinect sensor, which had recommended distances of 1.8 meters. It also noted that the Kinect should be sat somewhere between 0.6 meters and 1.8 meters from the ground.  These 'requirements' are greatly improved within the Kinect 2.0, so using it should be more feasible if you have a small room.
The rest of the manual does not specify anything else particularly new or unknown. It consists of warning such as not to stand the XBOX One up on it's side, to be careful with the power - nothing new when it comes to an instruction/safety manual.
The manual also lists the full contents of the box, if you don't know what's included then here is a list;
  • XBOX One
  • Kinect 2.0
  • A headset
  • Two AA Batteries
  • A Manual
  • A Controller
  • Power Cable
  • HDMI Cable
If you'd like to read the Manual, then you can find it here. Do you think this is an improvement on the previous Kinect?
Xbox One is scheduled for release on November 22 in North America, Europe, and Australia.

Tuesday, 15 October 2013

The future of Xbox One is intensive cloud computing

Microsoft's John Bruno has explained how the Xbox One will see more and more games use intensive cloud computing.

John Bruno, a Microsoft executive, recently spoke to Games Industry about how they expect to see more and more games use intensive cloud computing in the future on the Xbox One.
With many industry insiders expecting the PlayStation 4 to have a significant advantage in terms of hardware over it's console competitors, this will be welcome news to Xbox gamers. However it is still unclear how much of an effect offloading CPU processing from the console to the cloud will have on performance of games.
Microsoft also recently spoke of how cross-platform gaming makes sense to them, fueling speculation that you might be able to play games against players on a variety of platforms in the future.

Tuesday, 1 October 2013

GTA V: Online is off to a 'tough' start

Are you struggling to get online to play GTA V: Online? Well, since the mode went live today, many people have been complaining about not being able to connect to Rockstar's Servers. So, if you're experiencing issues then you are not the only one.
However, not to fear. Rockstar have made a statement and said they are aware of these server issues and are working hard to resolve them. There is currently a page on theRockstar Support Page that has a list all known problems, there is also a promise that these problems will be fixed as quick as possible.
There are seemingly many errors the company has to try and combat, examples would be the error message that states ' cloud servers are unavailable', there is also the issue of your first race freezing and then displaying 'waiting for other players'. Among these errors, there is apparently multiple linked to Rockstars Social Club.
I'm sure we are all hoping these problems get resolved, as many people were looking forward to this feature. However, it was inevitable since the game is just so popular... Issues regarding the online servers were bound to happen.