LEGO Dimensions is the best toys-to-life game so far, trumping the like of Skylanders and Disney Infinity thanks to its innovative toy portal, hilarious script and brilliantly diverse cast of characters.
A year after launching with the likes of Back to the Future, Lord of the Rings, Batman and Wizard of Oz, LEGO Dimensions returns with a year's worth of classic franchises from the world of TV, film and gaming.
That's on top of brand new game modes that add a competitive edge to the traditional LEGO Dimensions co-operative experience, plus new puzzle types, building blocks and more.
So just in case you needed an excuse to go out and buy a ton of new LEGO toy packs, here's what Express Online loves most about LEGO Dimensions Year 2.
LEGO Dimensions Year 2 Fantastic Beasts Story PackWARNER
LEGO Dimensions Year 2 Fantastic Beasts Story Pack
1. More AMAZING TV and film franchises
It was always going to be hard to top the likes of Jurassic Park, Doctor Who and Ghostbusters, but LEGO Dimensions Year 2 has come close with Harry Potter, Mission Impossible, Adventure Time, Powerpuff Girls and, well, Ghostbusters - the new one that divided fans.
It's also great news for anybody grew up in the 1980s, because LEGO Dimensions Year 2 will feature levels and toys from the golden age of TV and film. There's the A-Team, Gremlins, Knight Rider, Goonies, Beetlejuice and E.T: The Extra-Terrestrial. All it needs is He-Man, Indiana Jones and Teenage Mutant Hero (or Ninja) Turtles, and it would be perfect.
But perhaps most exciting of all is the upcoming Sonic Level Pack, which has a November 18 release date. We can't wait to see more LEGO Sonic gameplay ahead of the big launch (you can watch the trailer below).
2. Competitive Battle Arenas
The LEGO games have always featured co-operative gameplay, as parents and children team up to collect bricks, solve puzzles and generally smash the scenery to bits.
But LEGO Dimensions Year 2 turns multiplayer on its head, introducing a brand new competitive mode that take place in themed Battle Arenas.
There are multiple game modes to enjoy, including Capture the Flag, Objective and Base Bash. They're all as fun as they sound - despite the perma-splitscreen camera.
But the best game of all is Tick Tag Boom, as players frantically try to get rid of an explosive LEGO block before the timer runs out. It's like that exploding water balloon game you played as a child.
3. New Stories and Puzzles
While fans of the franchise-hopping original LEGO Dimensions will be disappointed by the smaller scale of the new story packs, Year 2 will have more than just single level expansions.
The new Ghostbusters pack features six levels that closely follow the plot of the film, which is the same as the Fantastic Beasts Story Pack - handy if you can't get tickets for opening weekend.
There's also new dimension-hopping puzzles that make good use of your LEGO Portal, which remains a key part of the experience.
4. You don't need a new LEGO Dimensions Starter Pack
LEGO Dimensions gets the nod over some of the other toys-to-life games because the toy portal - the thing you put the figures on to make them appear in the game - is an integral part of the experience, and not just something the publisher can use to jack up the price.
And fortunately - given how much it will cost you to buy all the figures - Warner isn't forcing you to buy a new portal, as all the toys and figures from both seasons work with the original starter pack.
And if building that original toy portal was your favourite part of the original game, don't worry, Warner has got you covered...
5. New LEGO Dimensions Gateway Builds
Yes, perhaps the best news of all is that the brand new Ghostbusters and Fantastic Beasts and Where to Find Them Story Packs come with alternative Gateway builds.
Players can dismantle that boring old LEGO portal from Year 1 and build Zhu’s Chinese Restaurant from Ghostbusters in its place. Likewise, the Fantastic Beasts pack will feature the MACUSA gateway when it launches in November.
Hopefully even more packs will come with gateway builds over the course of the year, because, let's face it, nothing beats building actual LEGO.
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People around the UK have reported a series of sightings of people dressed as clowns frightening children, with six separate reports of “clown incidents” reported by Northumbria police in the past week.
One of the most dramatic occured on Friday morning when a masked man carrying a knife jumped out in front of a group of 11 and 12 year-olds and followed them to school in County Durham. The pupils were left distressed but unhurt by the clown, who was wearing grey tracksuit bottoms, red shoes and a multicoloured top.
Neighbourhood sergeant Mel Sutherland said: “The children arrived at school understandably upset and distressed by this incident and we are currently trying to locate this man.
“We believe this to be part of a much larger prank which is currently sweeping across the USA and parts of the UK. It is very alarming [the man] was carrying a knife – however, we do not think he intended to harm the children and as far as we are aware, this is part of the prank.
Thames Valley Police say they've been called to 14 incidents across the region where people have reported being intimidated or frightened by others dressed as clowns.
It follows the report of other incidents across the country which have been widely reported in the national media.
No one has been injured in the Thames Valley, but officers say they've had reports from across the region, including Bracknell, Milton Keynes, Abingdon and Chesham.
Such is the concern that the force has issued a press release to deter others from following suit:
While we do not want to be accused of stopping people enjoying themselves we would also ask those same people to think of the impact of their behaviour on others and themselves.
“Their actions can cause fear and anxiety to other people, this could be perceived to be intimidating and threatening which could lead to public order offences, arrest and a criminal record.
“In addition, their behaviour is causing multiple reports to our call takers and is tying up police resources which could impact on calls to other incidents.
– CHIEF SUPT ANDY BOYD
He added that while such incidents aren't restricted to the Thames Valley, the issues of "intimidation, potential arrest and waste of public resources are the same across the country and we would urge people to refrain from such activity.”
Police in Scotland have warned that action may be taken against people who take part in the so-called "killer clown" craze.
The prank involves people dressing up as clowns to deliberately scare or intimidate members of the public.
Police Scotland said it had received a "few sporadic reports of individuals dressed as clowns" in some areas in Scotland.
The reports did not specifically involve threats or violence.
But police said anyone "seeking to cause distress and potential harm to anyone" should be aware that action would be taken.
The craze appears to have been inspired by clown-related pranks in the US and has seen a string of copycat incidents across the UK recently.
Last week a hoaxer admitted a "sighting" in Glasgow was faked.
A Facebook page called "Killer Clowns in and around Glasgow" said a clown had been spotted underneath a bridge.
The post was shared more than 1,000 times before the poster admitted the picture had been taken elsewhere.
In a statement, Supt David Duncan, from Police Scotland, said: "We have had a few sporadic reports of individuals dressed as clowns in some areas in Scotland.
"It is assessed that there is a current trend of similar incidents on social media, many of which have been confirmed as hoaxes and emanate from overseas.
"The reports which have been made to local police officers are being investigated and do not specifically involve threats or violence.
"However, any person seeking to cause distress and potential harm to anyone should be aware that police will take action.
"If anyone has any concerns they should report the matter to police."
LEGO Dimensions - Full Movie - All Cutscenes - Cinematic
16 new franchises coming to Lego Dimension including Harry Potter and Adventure Time along with a new four player co-operative battle mode.
Lego Dimensions impressed by launching with a wide array of franchises attracting interest from players young and old. The likes of Doctor Who, Lord of the Rings and The Simpsons have been really popular in my family. It has also been good at bringing surprise collaborations like Portal — which many had believed to be a rumour too good to be true.
Today Lego Dimensions Wave 6 swells its ranks with the addition of Adventure Time, Mission Impossible, The A-Team and Harry Potter. These will be followed by expansion packs for Fantastic Beasts and Where to Find Them, The LEGO Batman Movie, The Goonies, Sonic The Hedgehog, Teen Titans Go!, LEGO City Undercover, Knight Rider, The Powerpuff Girls, Gremlins, Beetlejuice and E.T. The Extra-Terrestrial.
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Adventure Time All Cutscenes : Lego Dimensions Year 2
Enjoy all the cutscene from Lego Dimensions year 2 Adventure Time
Twelve-year-old Finn battles evil in the Land of Ooo. Assisted by his magical dog, Jake, Finn roams the Land of Ooo righting wrongs and battling evil. Usually that evil comes in the form of the Ice King, who is in search of a wife. He's decided he should wed Princess Bubblegum, though she doesn't want to marry him. Still, he persists in trying to steal her away, and Finn and Jake, along with Lady Raincorn (a cross between a unicorn and a rainbow) do their best to keep her from harm.
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After over a year, they're finally here. The Black Ops 3 Mod Tools, and after installing and using them for a bit, I can fairly state that they are damn sexy. How clean this launch and installation is compared to World at War is an astronomical difference, and so much has been improved with everything like stability, UI, and most of all, user friendliness. This has to be the first time I've been excited about a release related to video games in a long time. They've also provided amazing documentation to read through, an API, and even an official plugin for sublime text for GSC support. This was definitely worth the wait, that's not even a question.
It also seems that many things CoD 5 Radiant users are used to work the same way in the Black Ops 3 version of radiant. For example, clicking on and dragging brushes works the very same way on the grid. The Space Bar still duplicates brushes, the backspace deletes, and ctrl + tab can be used to switch from top-down view to side views. Navigating around in the preview camera is also the very same, using right click and moving the mouse to navigate, using the "d" and "c" keys to move up and down respectively, and using "a" and "c" keys to change the camera angle. They've managed to make these tools have a very small learning curve for those who have used radiant in the past, but they've also introduced newer and better improvements that have advanced it, it's truly quite impressive.
Now keep in mind, these tools are (as of writing) in a BETA state. This means things are subject to change quite a bit in the next few months, so it'd be interesting if you guys could leave any suggestions/ideas you have about the mod tools below, maybe they'll get noticed by @pcdev! Warning These mod tools are super resource intensive. At one point, radiant was using ~8GB of ram. It's recommended you have at least 16GB of ram and not 1,000 chrome tabs open like I did, or you WILL crash your system. This was however on opening "The Giant" in radiant which has thousands and thousands of assets. A new map / map that doesn't have a tonne of assets shouldn't be too harsh on your hardware. Installation
Remember in World at War where you had to install the mod tools by unzipping them, then extract updates (in order to avoid massive screw-ups), then get a proper script placer, then do a million other things like setup sniper bolts prefabs, and THEN finally you may be able to make a map and if you were lucky, test it without errors? Well now in Black Ops 3 we can forget that shit, as these mod tools are way more user-friendly and stable. First, you must have Black Ops 3 bought on steam. Then you can go to your "Tools" section in steam, and "Call of Duty: Black Ops III - Mod Tools" should be right under the Black Ops 1 "mod tools".
From here you just right click and hit "install". It may take a while as the download is ~21GB. You will also have to update Black Ops III itself on steam. And that's it! We're done! No extracting, no manual updating, no trying 10 million things until it finally works, that's it. Amazing. The Launcher
Opening the mod tools will open the "Launcher". This is VERY similar to the launcher from CoD 5, except a lot cleaner and easier to use. The console now provides useful error information, not random garbage. Maps and mods are organized neatly, and the entire interface is much cleaner.
Creating a map is simple, just go to file -> new (or click the page icon with the yellow star), and set template to "ZM Mod Level" and set the name to anything you want as long as you have a "zm_" prefix (it's no longer a nazi_zombie_ prefix). You have now created a map! Radiant
Now when you first open radiant, it will take forever to open, like 20 minutes. This is because it's converting all the assets, this will only happen on the first launch. Now when you first launch it, it will look a little different as I have changed my layout to what I'm used to, you can experiment and do this as well.
You can open XZ front and other panels from the "View" menu.
Then you can build and eventually publish your map to the workshop through the launcher via the green "Build" button and the cloud "Publish" button. It may take a while depending on how big your map is. Tutorials
I am currently in the process of making some tutorials, when they are made I will make a new thread and link it here. Nice Shortcuts
I've listed below some important shortcuts for the editor.
I was happy to see that Treyarch included actual, proper documentation this time around. They can all be found in Steam\steamapps\common\Call of Duty Black Ops III\docs_modtools.
Looking through the GSC files, it actually seems that there have been some significant changes in GSC, such as the addition of more Pre-Processor Directives, classes (??), and namespaces are just to name a few. There is also an easy to use API now for complex tasks such as adding custom weapons to the mystery box, very nice. Running Suggestions
Suggestions that are replied on the thread will be added here, I'll start it off with one I noticed;
There are only 5 ceiling textures, this is not nearly enough for a complex map
Conclusion
These mod tools are amazing, and well worth the wait. If you think I've missed any shortcuts/want to add suggestions, reply to the thread and I'll add it in here. This is of course a beta, so any bugs that you find / suggestions that you post here, you could probably forward over to @pcdev on Twitter. As this is a beta, things may change after the writing of this article. Happy mapping!
"Battling is a category that we do best at Pokemon, after all."
Pokemon Go recently added a buddy system, but that may not be the only new feature coming to the wildly popular mobile game. The Pokemon Company CEO Tsunekazu Ishihara told The Wall Street Journal that Niantic Labs is taking its time releasing new features for the game so as not to overwhelm newcomers.
A player-versus-player battle system is on the company's radar. "Battling is a category that we do best at Pokemon, after all," Ishihara said. "It's important to really carefully consider any feature that may increase the difficulty and raise the barrier to entry for more casual users."
A trading system was also mentioned in the report, but Ishihara did not comment on this specifically. In July, Niantic Labs CEO John Hanke confirmed that a trading system was on the way, but he did not share any information as to when it might be released or how it would work. Similarly, we don't know much about how a battle system for Pokemon Go might play out or when it would arrive.
Pokemon Go multiplayer has been in the works for a long time, Niantic's Archit Bhargava told GameSpot in July. Early tests are promising, but there is still much work to be done.
"The multiplayer aspect is still something we're exploring, we're still trying to figure out what's the best way to do that," Bhargava said. "So far we've learned that multiplayer battles are a lot of fun. When two people from different teams show up at a rival gym, if they collaborate and both have their Pokemon deployed to battle at the same time, they can take down a stronger gym faster."
"But we're trying our best to rethink what the experience should be; what that real-world Pokemon experience should be like. Obviously we're learning from Ingress, but it's going to be a pretty different game. We have a vision for Pokemon, we're gonna execute on it, but we're gonna learn based on what the community reaction is."
Also in the WSJ interview, Ishihara said he hopes to launch Pokemon Go in China and South Korea, but that could be a problem since those countries limit Google Maps.
The new Pokémon Go Plus has finally arrived, giving Pokémon Go players a way to catch critters and collect items without ever taking their phones out of their pockets.
I walked into a store and bought two today (there were plenty more around) so chances are you won’t have to resort to overpaying on eBay for a pre-order slot.
After only a few hours playing with the Go, I already feel like it has a good chance of pulling me back into the game, at least for a little while, and the entire experience of using it is pretty painless. The Go Plus was easy to pair with my iPhone, since it uses Bluetooth LE, and you don’t even have to leave the Go app itself to connect them.
All you have to do to pair is open Go on your device, go to the main menu (tap the Pokéball icon) and then hit Settings. There’s a new “Pokémon Go Plus” menu item provided you’re on the latest version, and then you just press the physical button on your device and tap the line item that appears in the app itself telling you it discovered the device.
The hardest part of setting up the Go wasn’t anything to do with software, however – it was changing out the clip for the wrist band. This actually involved using a screwdriver (not provided) to unseat a single mounting screw, and then to screw that back into the backplate attached to the wrist band. The screw-based mounting doubles as access to the battery, however, and also means that you won’t be able to easily lose the Go Plus itself. It just means a big chunk of users might need the help of their parent or guarding initially.
Once on, the band is light and comfortable though (think bracelet rather than activity tracker), and it buzzes well enough that you’d be hard-pressed to miss a notification. The single button will change color depending on what you’ve encountered (blue for PokéStop, green for previously encountered Pokémon and yellow for new Pokémon).
When you press the button in response to these notices, it’ll either trigger the stop, getting you some items, or attempt to catch the Pokémon. This depletes your stock of regular Pokéballs by one, then has you watching for the series of white lights that tell you a catch is in progress, and hoping you’ll be notified of a successful catch with a multicolored flashing light. A red light means the Pokémon got away, and there is not chance to re-attempt capture using just the Go – you either catch the Pokémon on first try or it gets away.
On-screen notifications also provide more info, including the number of items you’ve received and whether you successfully caught a Pokémon.
Overall, it’s a much-improved Pokémon Go playing experience for casual players who’d rather not be holding their phones constantly. Plus, Niantic has added more functionality than was originally promised, including step tracking for hatching eggs and buddy training, and the ability to catch Pokémon you haven’t encountered before.
Street Fighter II: The World Warrior (Japanese: ストリートファイターⅡ -The World Warrior-?) is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It is Capcom's fourteenth title that runs on the CP System arcade hardware. Street Fighter II improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players.
The success of Street Fighter II is credited with starting the fighting-game boom during the 1990s which inspired other game developers to produce their own fighting-game franchises, popularizing the genre, and setting off a renaissance for the arcade game industry in the early 1990s
Discover the amazing world of Pokémon with the free Camp Pokémon app for iPad, iPhone, iPod touch, and Android devices! The Pokémon world is full of mysterious creatures that you can learn all about through Camp Pokémon's fun activities. Explore an immersive island filled with activities that will help you learn what it takes to become a Pokémon Trainer!
The Pokémon Theater features exciting promo videos that are fun for Pokémon fans of all ages. Videos will be added to the Pokémon Theater regularly, so stop by often to check them out.
The new Pokémon TCG Match activity is a fun way to discover and test your knowledge of Pokémon TCG cards. Earn Energy symbol pins for your Pin Book by completing the activity.
Play fun activities that teach the basics of Pokémon, such as Poké Ball Throw or the Battle Matchups quiz.
Earn pins to track your progress through Camp Pokémon, then check out the pins you've collected in your Pin Book.
Collect stickers and use them to decorate photos you take with the iPad, iPhone, or iPod touch camera.
The camp counselors will help guide you through your time at Camp Pokémon, giving plenty of helpful information at every step. With all the fun activities that await, the official Camp Pokémon app from The Pokémon Company International is a great way to discover the Pokémon universe!
Download the Camp Pokémon app for iPad, iPhone, or iPod touch in the App Store, or for Android devices on Google Play or the Amazon Appstore, and have fun exploring the world of Pokémon today!
Once installed, if Camp Pokémon will not load on your Android device, please try the following steps:
Go into your Settings and tap Apps, then tap Camp Pokemon.
Tap Permissions.
Grant permissions for Camera, Phone, and Storage.
Access to the camera, storage, and phone functionality is required to use the Camp Pokémon app.
For the first time ever, five of your favorite animated shows are together in one amazing collectible card game.
FAMILY GUY! BOB’S BURGERS! FUTURAMA! AMERICAN DAD! KING OF THE HILL! It’s Animation Throwdown: The Quest for Cards!
Featuring hundreds of your favorite characters and moments from your favorite episodes. Collect character cards, optimize your deck, and create new combos as you fight in an epic card battle bacchanal.
The game may be digital, but the stakes are real!* The fate of the world rests in your hands!**
(*Stakes are not real)
(**The fate of the world does not rest in your hands.)
STEWIE, BENDER, TINA BELCHER, HANK HILL & ROGER THE ALIEN are all waiting for you! Download ANIMATION THROWDOWN now and start kicking and/or touching butts!
GAME FEATURES:
*Collectible card battle game.
*Five of your favorite cartoons together for the first time ever!
*Hundreds of cards and combos featuring characters from each show.
*25 Chapters featuring moments and locations from your favorite episodes.
*Endless hours of play, provided you never stop playing.
*Challenge other players from all over the globe in the multiplayer Arena.
*Collect, upgrade, and fuse your cards to victory.
*Laugh till you drop your phone or tablet into the toilet!
PLEASE NOTE: Animation Throwdown: The Quest for Cards is free to play, but some extra game items can be purchased for real money. You can disable in-app purchases in your device's settings.
ESCAPE HIGH SCHOOL/ESCAPE JAIL OBBY : MASHUP MONDAY
Every Monday we will be doing a random couple of small games and uploading them onto 1 video, let us know if you guys would prefer this or split them into seperate videos
Features:- Includes most features that public bots have. - Stable. Won't crash or get stuck in an infinite loop. - Multiple Accounts. - View Pokedex, Inventory, Pokemon, etc. - Manually transfer/evolve pokemon. I don't recommend doing this while the bot is running on the account, but I attempted to prevent any issues that can occur. - Individual settings for every pokemon/item. - Import a list of accounts. - Proxy support
Updates:
v1.3.3: - Running time will now stop when it's waiting for a proxy. - Fixed bug with proxy removal. - Fixed bug with constant first pokestop loops. - Possible to clear proxy failure count now. - Added default values on the scheduler. - Mark tutorial complete will now check if session expired - Status bar will now show how many items selected on main window. - Can upgrade pokemon. - Fixed crash on forgetting to add minutes to scheduler time.
v1.2.6c:
Spoiler:
- Fixed exception when deleting schedules.
- Deleting schedules will now remove them from accounts.
- Fixed proxy auth displaying backwards.
- Fixed bug where exp/hr displays incorrectly.
- Scheduler events will now save across restarts.
- Scheduler should now work across a day (Ex: 11pm to 1am).
- Scheduler won't start when max level is hit.
- Temp IP ban and verification needed should remove/rotate proxies now.
- Scheduler max time changed to 23.99.
- Fixed scheduler back color.
- Fix attempt for null reference on right click.
- Scheduler shouldn't spam messages now.
- Proxies should be removed when removing accounts.
- Deleting accounts should remove proxy and scheduler.
- Clearing proxies will now remove auto set proxies.
- To prevent issues, there must be 0 accounts on a proxy to remove it.
- A confirmation message will popup (once) to determine 64bit vs 32bit system.
- There's now a log message for incorrect encrypt version.
- Added setting to allow you to auto remove proxies when stopped.
- Added welcome screen.
v1.2.6 - This would be the first release classified as an actual beta version. The scheduler will have some bugs in it.
Use the v1.2.6b file
- Fixed bug where "account ban" counter wouldn't reset on restart.
- Echo is sent before transfer to check if session expired.
- Transfer will pause a running program. This is to help prevent API throttles. Other requests will come in time.
- Device settings will now auto fill when config file has null values for them.
- Attempted to fix the 32bit encrypt vs 64bit detection. Tell me if there's any issues.
- Added group name to stat export.
- Update Details and exporting will now only run a *max* of 10 accounts at once to prevent timeouts.
- Scheduler
*** Known Issues ***
- Enable/Disable inventory will reset search percent to 0 & 1000.
- Failure to detect 32 vs 64 bit. If you get "No pokestops found" when
you *know* you aren't IP banned, rename the encrypt_XX.dll to
encrypt.dll that corresponds to your OS bit.
- Scheduler doesn't work through program restarts. Readd the scheduler to get it working. Will be fixed in next release
- Deleting schedulers throws exceptoin. Will be fixed in next release
Credits: SLxTnTNecro - Using his updated API (with slight modifications) and some methods (IE: navigation).FeroxRev - Original library And everyone that contributed to those projects.
Some Pokémon Go players given lifetime bans are being let back into the game
Did you get banned from playing Pokémon Go after downloading an app that you thought might make the game more fun? Well, it turns out that you might be able to get back into the smash hit title after all.
A couple of weeks ago, Pokémon Go-maker Niantic Labs vowed to crack down on cheaters with “lifetime” bans for those who used third-party “add-on” apps to get ahead of the rest of us. Now, however, it has backtracked a little and said it will overturn the bans for “a small subset” of users who may have unwittingly broken the rules.
Niantic said in an update this week that some users who downloaded unauthorized apps, such as location spoofers or others that scrape data, “may not have realized that some add-on map apps do more than just show you nearby Pokémon.” Though they are giving these gamers the benefit of the doubt, particular since the “nearby” tracker was removed from the game for a while, they will be banned if they resort to using any third-party apps in the future.
This application of leniency is indeed limited. The add-on apps themselves are not being unbanned because, Niantic said, they place considerable load on the already stressed Pokémon Go servers — and then there’s the fact that they give an unfair advantage to those who downloaded them.
“Our main priority is to provide a fair, fun, and legitimate experience for all players, so, aggressive banning will continue to occur for players who engage in these kinds of activities,” Ninatic said in a statement.
There you go: you have been warned… once again!
Here’s the update in full, for those who are curious:
"We continue to work to ensure the integrity of the game and the health of our servers by blocking unauthorized access and at times by banning offending accounts. This includes blocking bots, data scraping operations, and banning end user accounts associated with those activities. Some players may not have realized that some add-on map apps do more than just show you nearby Pokémon. Each end-user app can be used as a collection tool by the app creator, invisibly collecting and forwarding data to the app creator with or without the knowledge of the end user. These apps can have an effect similar to DDoS attacks on our servers. Because of this we have had to ban some accounts associated with using these add-on map tools, leading to confusion by some users about why they were banned. This is a small subset of the accounts banned.
As a result of some changes made to our infrastructure, we are now able to unban this set of accounts. Add-on maps which scrape data from our servers still violate our Terms of Service and use of them may still result in an account ban going forward. Accounts whose sole purpose was to scrape data are not being unbanned. Accounts which used apps or websites to remotely capture Pokémon, battle or deploy on Gyms, or harvest resources from PokéStops are also not being unbanned. Our main priority is to provide a fair, fun, and legitimate experience for all players, so, aggressive banning will continue to occur for players who engage in these kinds of activities."
Bonus: Niantic CEO John Hanke will speak at our upcoming Disrupt event in San Francisco next month — more details here.