After over a year, they're finally here. The Black Ops 3 Mod Tools, and after installing and using them for a bit, I can fairly state that they are damn sexy. How clean this launch and installation is compared to World at War is an astronomical difference, and so much has been improved with everything like stability, UI, and most of all, user friendliness. This has to be the first time I've been excited about a release related to video games in a long time. They've also provided amazing documentation to read through, an API, and even an official plugin for sublime text for GSC support. This was definitely worth the wait, that's not even a question.
It also seems that many things CoD 5 Radiant users are used to work the same way in the Black Ops 3 version of radiant. For example, clicking on and dragging brushes works the very same way on the grid. The Space Bar still duplicates brushes, the backspace deletes, and ctrl + tab can be used to switch from top-down view to side views. Navigating around in the preview camera is also the very same, using right click and moving the mouse to navigate, using the "d" and "c" keys to move up and down respectively, and using "a" and "c" keys to change the camera angle. They've managed to make these tools have a very small learning curve for those who have used radiant in the past, but they've also introduced newer and better improvements that have advanced it, it's truly quite impressive.
Now keep in mind, these tools are (as of writing) in a BETA state. This means things are subject to change quite a bit in the next few months, so it'd be interesting if you guys could leave any suggestions/ideas you have about the mod tools below, maybe they'll get noticed by @pcdev! Warning These mod tools are super resource intensive. At one point, radiant was using ~8GB of ram. It's recommended you have at least 16GB of ram and not 1,000 chrome tabs open like I did, or you WILL crash your system. This was however on opening "The Giant" in radiant which has thousands and thousands of assets. A new map / map that doesn't have a tonne of assets shouldn't be too harsh on your hardware. Installation
Remember in World at War where you had to install the mod tools by unzipping them, then extract updates (in order to avoid massive screw-ups), then get a proper script placer, then do a million other things like setup sniper bolts prefabs, and THEN finally you may be able to make a map and if you were lucky, test it without errors? Well now in Black Ops 3 we can forget that shit, as these mod tools are way more user-friendly and stable. First, you must have Black Ops 3 bought on steam. Then you can go to your "Tools" section in steam, and "Call of Duty: Black Ops III - Mod Tools" should be right under the Black Ops 1 "mod tools".
From here you just right click and hit "install". It may take a while as the download is ~21GB. You will also have to update Black Ops III itself on steam. And that's it! We're done! No extracting, no manual updating, no trying 10 million things until it finally works, that's it. Amazing. The Launcher
Opening the mod tools will open the "Launcher". This is VERY similar to the launcher from CoD 5, except a lot cleaner and easier to use. The console now provides useful error information, not random garbage. Maps and mods are organized neatly, and the entire interface is much cleaner.
Creating a map is simple, just go to file -> new (or click the page icon with the yellow star), and set template to "ZM Mod Level" and set the name to anything you want as long as you have a "zm_" prefix (it's no longer a nazi_zombie_ prefix). You have now created a map! Radiant
Now when you first open radiant, it will take forever to open, like 20 minutes. This is because it's converting all the assets, this will only happen on the first launch. Now when you first launch it, it will look a little different as I have changed my layout to what I'm used to, you can experiment and do this as well.
You can open XZ front and other panels from the "View" menu.
Then you can build and eventually publish your map to the workshop through the launcher via the green "Build" button and the cloud "Publish" button. It may take a while depending on how big your map is. Tutorials
I am currently in the process of making some tutorials, when they are made I will make a new thread and link it here. Nice Shortcuts
I've listed below some important shortcuts for the editor.
I was happy to see that Treyarch included actual, proper documentation this time around. They can all be found in Steam\steamapps\common\Call of Duty Black Ops III\docs_modtools.
Looking through the GSC files, it actually seems that there have been some significant changes in GSC, such as the addition of more Pre-Processor Directives, classes (??), and namespaces are just to name a few. There is also an easy to use API now for complex tasks such as adding custom weapons to the mystery box, very nice. Running Suggestions
Suggestions that are replied on the thread will be added here, I'll start it off with one I noticed;
There are only 5 ceiling textures, this is not nearly enough for a complex map
Conclusion
These mod tools are amazing, and well worth the wait. If you think I've missed any shortcuts/want to add suggestions, reply to the thread and I'll add it in here. This is of course a beta, so any bugs that you find / suggestions that you post here, you could probably forward over to @pcdev on Twitter. As this is a beta, things may change after the writing of this article. Happy mapping!
"Battling is a category that we do best at Pokemon, after all."
Pokemon Go recently added a buddy system, but that may not be the only new feature coming to the wildly popular mobile game. The Pokemon Company CEO Tsunekazu Ishihara told The Wall Street Journal that Niantic Labs is taking its time releasing new features for the game so as not to overwhelm newcomers.
A player-versus-player battle system is on the company's radar. "Battling is a category that we do best at Pokemon, after all," Ishihara said. "It's important to really carefully consider any feature that may increase the difficulty and raise the barrier to entry for more casual users."
A trading system was also mentioned in the report, but Ishihara did not comment on this specifically. In July, Niantic Labs CEO John Hanke confirmed that a trading system was on the way, but he did not share any information as to when it might be released or how it would work. Similarly, we don't know much about how a battle system for Pokemon Go might play out or when it would arrive.
Pokemon Go multiplayer has been in the works for a long time, Niantic's Archit Bhargava told GameSpot in July. Early tests are promising, but there is still much work to be done.
"The multiplayer aspect is still something we're exploring, we're still trying to figure out what's the best way to do that," Bhargava said. "So far we've learned that multiplayer battles are a lot of fun. When two people from different teams show up at a rival gym, if they collaborate and both have their Pokemon deployed to battle at the same time, they can take down a stronger gym faster."
"But we're trying our best to rethink what the experience should be; what that real-world Pokemon experience should be like. Obviously we're learning from Ingress, but it's going to be a pretty different game. We have a vision for Pokemon, we're gonna execute on it, but we're gonna learn based on what the community reaction is."
Also in the WSJ interview, Ishihara said he hopes to launch Pokemon Go in China and South Korea, but that could be a problem since those countries limit Google Maps.
The new Pokémon Go Plus has finally arrived, giving Pokémon Go players a way to catch critters and collect items without ever taking their phones out of their pockets.
I walked into a store and bought two today (there were plenty more around) so chances are you won’t have to resort to overpaying on eBay for a pre-order slot.
After only a few hours playing with the Go, I already feel like it has a good chance of pulling me back into the game, at least for a little while, and the entire experience of using it is pretty painless. The Go Plus was easy to pair with my iPhone, since it uses Bluetooth LE, and you don’t even have to leave the Go app itself to connect them.
All you have to do to pair is open Go on your device, go to the main menu (tap the Pokéball icon) and then hit Settings. There’s a new “Pokémon Go Plus” menu item provided you’re on the latest version, and then you just press the physical button on your device and tap the line item that appears in the app itself telling you it discovered the device.
The hardest part of setting up the Go wasn’t anything to do with software, however – it was changing out the clip for the wrist band. This actually involved using a screwdriver (not provided) to unseat a single mounting screw, and then to screw that back into the backplate attached to the wrist band. The screw-based mounting doubles as access to the battery, however, and also means that you won’t be able to easily lose the Go Plus itself. It just means a big chunk of users might need the help of their parent or guarding initially.
Once on, the band is light and comfortable though (think bracelet rather than activity tracker), and it buzzes well enough that you’d be hard-pressed to miss a notification. The single button will change color depending on what you’ve encountered (blue for PokéStop, green for previously encountered Pokémon and yellow for new Pokémon).
When you press the button in response to these notices, it’ll either trigger the stop, getting you some items, or attempt to catch the Pokémon. This depletes your stock of regular Pokéballs by one, then has you watching for the series of white lights that tell you a catch is in progress, and hoping you’ll be notified of a successful catch with a multicolored flashing light. A red light means the Pokémon got away, and there is not chance to re-attempt capture using just the Go – you either catch the Pokémon on first try or it gets away.
On-screen notifications also provide more info, including the number of items you’ve received and whether you successfully caught a Pokémon.
Overall, it’s a much-improved Pokémon Go playing experience for casual players who’d rather not be holding their phones constantly. Plus, Niantic has added more functionality than was originally promised, including step tracking for hatching eggs and buddy training, and the ability to catch Pokémon you haven’t encountered before.
Street Fighter II: The World Warrior (Japanese: ストリートファイターⅡ -The World Warrior-?) is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It is Capcom's fourteenth title that runs on the CP System arcade hardware. Street Fighter II improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players.
The success of Street Fighter II is credited with starting the fighting-game boom during the 1990s which inspired other game developers to produce their own fighting-game franchises, popularizing the genre, and setting off a renaissance for the arcade game industry in the early 1990s
Discover the amazing world of Pokémon with the free Camp Pokémon app for iPad, iPhone, iPod touch, and Android devices! The Pokémon world is full of mysterious creatures that you can learn all about through Camp Pokémon's fun activities. Explore an immersive island filled with activities that will help you learn what it takes to become a Pokémon Trainer!
The Pokémon Theater features exciting promo videos that are fun for Pokémon fans of all ages. Videos will be added to the Pokémon Theater regularly, so stop by often to check them out.
The new Pokémon TCG Match activity is a fun way to discover and test your knowledge of Pokémon TCG cards. Earn Energy symbol pins for your Pin Book by completing the activity.
Play fun activities that teach the basics of Pokémon, such as Poké Ball Throw or the Battle Matchups quiz.
Earn pins to track your progress through Camp Pokémon, then check out the pins you've collected in your Pin Book.
Collect stickers and use them to decorate photos you take with the iPad, iPhone, or iPod touch camera.
The camp counselors will help guide you through your time at Camp Pokémon, giving plenty of helpful information at every step. With all the fun activities that await, the official Camp Pokémon app from The Pokémon Company International is a great way to discover the Pokémon universe!
Download the Camp Pokémon app for iPad, iPhone, or iPod touch in the App Store, or for Android devices on Google Play or the Amazon Appstore, and have fun exploring the world of Pokémon today!
Once installed, if Camp Pokémon will not load on your Android device, please try the following steps:
Go into your Settings and tap Apps, then tap Camp Pokemon.
Tap Permissions.
Grant permissions for Camera, Phone, and Storage.
Access to the camera, storage, and phone functionality is required to use the Camp Pokémon app.
For the first time ever, five of your favorite animated shows are together in one amazing collectible card game.
FAMILY GUY! BOB’S BURGERS! FUTURAMA! AMERICAN DAD! KING OF THE HILL! It’s Animation Throwdown: The Quest for Cards!
Featuring hundreds of your favorite characters and moments from your favorite episodes. Collect character cards, optimize your deck, and create new combos as you fight in an epic card battle bacchanal.
The game may be digital, but the stakes are real!* The fate of the world rests in your hands!**
(*Stakes are not real)
(**The fate of the world does not rest in your hands.)
STEWIE, BENDER, TINA BELCHER, HANK HILL & ROGER THE ALIEN are all waiting for you! Download ANIMATION THROWDOWN now and start kicking and/or touching butts!
GAME FEATURES:
*Collectible card battle game.
*Five of your favorite cartoons together for the first time ever!
*Hundreds of cards and combos featuring characters from each show.
*25 Chapters featuring moments and locations from your favorite episodes.
*Endless hours of play, provided you never stop playing.
*Challenge other players from all over the globe in the multiplayer Arena.
*Collect, upgrade, and fuse your cards to victory.
*Laugh till you drop your phone or tablet into the toilet!
PLEASE NOTE: Animation Throwdown: The Quest for Cards is free to play, but some extra game items can be purchased for real money. You can disable in-app purchases in your device's settings.
ESCAPE HIGH SCHOOL/ESCAPE JAIL OBBY : MASHUP MONDAY
Every Monday we will be doing a random couple of small games and uploading them onto 1 video, let us know if you guys would prefer this or split them into seperate videos